Minecraft Beta & Preview - 1.19.40.22
Posted: 21st September 2022
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Features and Bug Fixes
Vanilla Parity
Spectator Mode (Experimental)
- Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)
Features and Bug Fixes
Blocks
- Scaffolds now burn at a more correct rate, 1/4 of an item (MCPE-42949)
- Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)
Commands
- Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)
Gameplay
- Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)
- Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)
Graphical
- Fixed Beacon block suddenly disappearing when seen from a distance
Mobs
- Fixed an issue where Drowned could change held items when attacking (MCPE-40288)
Touch Controls
- Improved the images for the three control schemes in the touch settings menu
User Interface
- Fixed an issue where players couldn't drag/drop or select items from the equipment page
- Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable (MCPE-162047)
- Fixed an issue where users couldn't swap unstackable items with touch controls
Technical Updates
Entity Documentation
- Removed experimental markers for The Wild Update entity behaviors and components
- Added documentation for minecraft:heartbeat. Rephrased some of the documentation
Items
- Added support for recipes to use item tags directly instead of item names
- Added new item tags
- Converted several recipes from code into their own recipe files
- Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatability):
- barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
Experimental Technical Features
Add-Ons and Script Engine
- Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
API
- Updated the API. See the list below for specific changes:
- Events
- Removed event tick- called each tick
- System
- Added run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
- Block
- Renamed property id to typeId
- BlockComponent
- Renamed property id to typeId
- Entity
- Renamed property id to typeId
- Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads.
- EntityComponent
- Renamed property id to typeId
- ItemComponent
- Renamed property id to typeId
- ItemStack
- Renamed property id to typeId
- Events
GameTest Framework
- Fixed a bug where EntityHurtEvent would not fire on Player death
- Renamed experiment GameTest Framework to Beta APIs
- The now-renamed Beta APIs experiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs

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