Minecraft Beta & Preview - 1.20.30.24
Posted: 23 August 2023
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
Features and Bug Fixes
User Interface
- Fixed feedback button behavior in the new Play Screen not linking to the feedback page
- New death screen now has partial support (color, static obfuscation) for "Formatting Codes"
Audio
- Player entities now play the appropriate sounds when entering/exiting water (MCPE-132511)
Blocks
- Fixed a problem where blocks' rendering was not updating unless the player jumped (MCPE-173706)
- Tripwire Hooks no longer have delayed deactivation towards the south and west (MCPE-174011)
- Concrete Powder blocks are now the correct color for worlds imported from previous versions
Gameplay
- Camera commands that are sent in the same tick are no longer ignored (MCPE-173524)
- Nametags are no longer completely invisible while sneaking with the player still visible (MCPE-168789)
Mobs
- The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager (MCPE-77746)
Education Features
- Dolphins now rise properly when Balloons are attached
- Camels and Sniffers can now have Balloons attached
User Interface
- Fixed various pixel scaling issues on the HUD screen
- The game menu gamepad shortcut on the new death screen now works correctly
- Added three new user-friendly disconnection error messages and improved two others
Technical Updates
API
- Changed scoreboardIdentity to be valid even after the entity has been killed
Items
- Fixed an issue where content errors for items at the latest format version would appear for other items
Mobs
- Exposed new data parameter "can_spread_on_fire" for the "minecraft:behavior.melee_attack" component to specify if the mob should set its target on fire when attacking if the attacking mob is on fire (MCPE-77746)
Experimental Technical Features
API
- World Events
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
- Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
- Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
- Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerBreakBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)
- readonly player: Player, the player breaking the block
- Added PlayerBreakBlockBeforeEventSignal
- Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
- Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerPlaceBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- readonly face: Direction, the face the block is being placed on
- readonly faceLocation: Vector3, the location on the face the block was placed on
- itemStack: ItemStack, the item stack being used to place the block
- readonly player: Player, the player placing the block
- Added PlayerPlaceBlockBeforeEventSignal
- Modified WorldAfterEvents
- Renamed blockBreak to playerBreakBlock
- Renamed blockPlace to playerPlaceBlock
- Modified WorldBeforeEvents
- Added playerBreakBlock
- Added playerPlaceBlock
- Added BlockEventOptions with the following members
- blockTypes?: string[], names of blocks to be filtered against
- permutations?: BlockPermutation[], specific block permutations to be filtered against
- Added class EntityLoadAfterEvent
- New field entity: Entity
- Added class EntityLoadAfterEventSignal
- Class EntitySpawnAfterEvent
- Added property readonly cause: EntityInitializationCause_
- Class WorldAfterEvents
- Added property readonly entityLoad: EntityLoadAfterEventSignal
- Added enum EntityInitializationCause
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
Graphical
- Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
- Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
- Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview

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