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Minecraft Beta & Preview - 1.21.110.22
Posted: 30 July 2025
Information on Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another copper-y Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com.
Features and Bug Fixes
Items
- Fixed position of Copper Golem spawn egg to be after the Iron Golem spawn egg
- Added Armor and Armor Toughness values to Armor tooltips (MCPE-152962)
Copper Equipment
- Added Copper Horse Armor
- Has the same loot table and chance of generating as Iron Horse Armor
- Armor toughness: 4
Blocks
- Fixed issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
- Hoppers and Droppers can now add or remove items to/from the Shelf
- Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem
Shelf
- Shelves can now be waterlogged
- Shelf storage now affects Comparator's output signal depending on which slots are occupied (MCPE-225226)
- Each Shelf slot corresponds to 1 bit
- The signal strength is determined by converting the 3 bits of the slots into a decimal value
- All slots empty [000] means a signal strength of 0
- Only the first slot occupied [100] means a signal strength of 1
- Only the second slot occupied [010] means a signal strength of 2
- Only the third slot occupied [001] means a signal strength of 4
- All slots occupied [111] means a signal strength of 7
- Known issues:
- Comparators currently only read shelves that are in specific orientations
- Comparators cannot read shelves through blocks currently
- Fixed the Shelf place and take item sounds not playing
- Fixed the Shelf power on and off sounds not playing
- Non-solid blocks can no longer be placed on the top, bottom, front or sides of the Shelf
- Crimson and Warped Shelves are no longer flammable (MCPE-225217)
- Contents of Bundles no longer go missing after being placed on a Shelf (MCPE-225441)
- Powered Shelves now connect even when they are made of different types of wood
- Crimson and Warped Shelves can no longer be used as smelting fuel (MCPE-225315)
Copper Chests
- Fixed Copper Chest containers being named Chest instead of Copper Chest (MCPE-223744)
Copper Golem Statue
- Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe
- Added Controller input hint text for using block to change pose
Painting
- Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed
Mobs
Copper Golem
- Fixed the Copper Golem taking fall damage unlike Iron or Snow Golems (MCPE-223876)
Enderman
- Fixed certain transparent blocks being opaque when held by an Enderman (MCPE-223011)
Gameplay
- Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world (MCPE-62252)
- Rider rotation lock now applies to cameras when using camera relative movement
General
- Enabling blending for Legacy Chunks
- This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes
Graphical
- Colored text on signs no longer appear dark in Vibrant Visuals
Realms
- Fixed Realms crash in liquid sensing system
User Interface
- Touch Controls: The Invert Y-Axis setting now works correctly for spectators (MCPE-179110)
- Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons (MCPE-184808)
- Resized the "Textures & More" button icon to be in line with the other button icons
Technical Updates
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer
minecraft:behavior.roarminecraft:behavior.slime_attackminecraft:behavior.slime_floatminecraft:behavior.slime_keep_on_jumpingminecraft:behavior.slime_random_directionminecraft:behavior.sniffminecraft:behavior.sonic_boomminecraft:behavior.stay_near_noteblockminecraft:behavior.swim_idleminecraft:behavior.swim_up_for_breathminecraft:behavior.swim_wanderminecraft:behavior.swoop_attack
Commands
- Updated /locate biome to support underground biomes
- Y axis is more accurate to exactly where the biome is
Components
- Updates to "minecraft:dash_action"
- Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
- "entity"
- Behaves like before
- "passenger"
- Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
- Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction
- "entity"
- Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
Editor
- Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next
- Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard
- Added clear button for Vector3 input fields
- Added
IComboBoxPropertyItemEntryAPI type forIComboBoxPropertyItementries. Each entry now can support a localized label - Added a progress modal when toggling vibrant visuals during the graphics mode change
- Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation
- Fixed a bug that caused text field clear button to overlap with inner contents
- Fixed block inspector failing silently in unloaded areas
- Fixed the issue where entity type names were not localized for summon tool
- Fixed a bug that caused Export pane data to be incorrect when the reset button is pressed
- Fixed a bug that caused Farm tool settings to reset when another player joins
Entity Components
- Changed the schema for the
minecraft:experience_rewardentity component so that theon_bredandon_deathmembers no longer accept arrays; only single Molang expressions are now supported for each member
Gameplay
- From 1.21.110 onward, the free camera and fixed boom cameras use
Camera Relative Strafeas default scheme
Item Components
- Repairing an item using the "minecraft:repairable" item component no longer fails when a stack larger than strictly needed is used as repair material
- Added the new "minecraft:fire_resistant" item component, which determines whether an item is immune to burning when dropped in fire or lava
Items
- "poly_mesh" is now documented as a deprecated feature
- It was already treated as deprecated, but the documentation did not reflect this
- "texture_meshes" is no longer documented as an experimental feature
- It was already treated as non-experimental, but the documentation did not reflect this
Network Protocol
- Modified the binary format of PlayerArmorDamagePacket
Character Creator
- Fixed crash when wearing some Character Creator pieces that support custom colorization
Experimental Technical Updates
Biomes
- Fix for custom biomes no longer appearing in game

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